package com.xgg.taiwuinfo.gongfa.shaolin.zhifa;

import com.xgg.taiwuinfo.R;
import com.xgg.taiwuinfo.gongfa.abilities.Ability_Cast;
import com.xgg.taiwuinfo.gongfa.abilities.Ability_Cuipo_Body;
import com.xgg.taiwuinfo.gongfa.abilities.Ability_Cuipo_Damage;
import com.xgg.taiwuinfo.gongfa.abilities.Ability_Cuipo_Hit;
import com.xgg.taiwuinfo.gongfa.base.Gongfa;
import com.xgg.taiwuinfo.gongfa.base.Gongfa_Cuipo_Zhifa;
import com.xgg.taiwuinfo.gongfa.readingeffect.Reading_Text;
import com.xgg.taiwuinfo.utils.Element;
import com.xgg.taiwuinfo.utils.Inherit;
import com.xgg.taiwuinfo.utils.Requirement;

public class ShaoLinLongZhuaShou extends Gongfa_Cuipo_Zhifa {

    public ShaoLinLongZhuaShou()
    {
        super("少林龙爪手" , 4 , Element.ELEMENT_METAL , Inherit.INHERIT_SHAOLIN);
        mGridOccupy = 2;
        //式
        Shi = new int[] { 1 , 1 , 2};/*崩点拿*/
        //施法时间及气势
        ability_cast = new Ability_Cast(24 , 100, 0);
        //命中分布
        ability_cuipo_hit = new Ability_Cuipo_Hit(new int[] {3,2,5}, new int[] { 192, 176, 256});
        //攻击部位
        ability_cuipo_body = new Ability_Cuipo_Body(new int[]{
                /*胸腰头*/         30, 5, 1,
                /*四肢*/           25, 25, 10, 10,
                /*心神，毒，全身*/ 0,  0,  0
        });
        ability_cuipo_damage = new Ability_Cuipo_Damage(42.4,160,0,1 , 0 , 0);
        PushYunGongObject(Gongfa.ABL_INDEX_Lidao ,80 );
        PushYunGongObject(Gongfa.ABL_INDEX_Jingmiao ,80 );
        PushYunGongObject(Gongfa.ABL_INDEX_Xunji ,80 );
        InitYunGongAbility();

        mGongfaRequired[Requirement.GF_ZF] = 375;
        mAttrRequired[Requirement.ATTR_LL] = 120;
        mAttrRequired[Requirement.ATTR_TZ] = 50;
        mAttrRequired[Requirement.ATTR_DL] = 90;
        mJiyiRequired[Requirement.JY_FX] = 375;

        PosfullReading = new Reading_Text(R.string.reading_shaolinlongzhuashou_pos);
        NegfullReading = new Reading_Text(R.string.reading_shaolinlongzhuashou_neg);
    }
}
